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Old Apr 05, 2007, 02:31 AM // 02:31   #161
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Quote:
Originally Posted by Silly Warrior
I also like the decreased energy req on the Necro for a few death magic skills, It'll make it a bit easier on the MM's.
No...

The Nerf on SR hurts the necro mm WAY more then the slight buff a few minion skills gained. PvE mm's live off the fact that every dead thing provides a soul reaping bonus. Most mm have around 50 energy, and use Flesh Golem, Shambling Horror, BOne fiends, etc. One Bone fiend + BoTM + HA = mm who needs energy. A burst of 9-12 energy every 5 sec, isnt NEARLY enough to suppliment the mm's energy needs.

I have to agree, the PvE game shouldn't get nerfed due to what happens in PvP.
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Old Apr 05, 2007, 02:41 AM // 02:41   #162
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Wait, PET CONTROLS?
Where?
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Old Apr 05, 2007, 02:41 AM // 02:41   #163
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Quote:
Originally Posted by Skyros
No...

The Nerf on SR hurts the necro mm WAY more then the slight buff a few minion skills gained. PvE mm's live off the fact that every dead thing provides a soul reaping bonus. Most mm have around 50 energy, and use Flesh Golem, Shambling Horror, BOne fiends, etc. One Bone fiend + BoTM + HA = mm who needs energy. A burst of 9-12 energy every 5 sec, isnt NEARLY enough to suppliment the mm's energy needs.

I have to agree, the PvE game shouldn't get nerfed due to what happens in PvP.
Lol, well I realized now what I said, but yes, your right, SR's nerf hurt the MM alot, because when multiple minions die on say...enviorment effect in PvE, you get most of your Energy back. However with this new nerf to SR, you won't be getting nearly as much back as you would before the update...obviously. So regardless of the buff to the few necro skills on using less energy, your still going to be wanting MORE.

I actually read the rest of the Necro section RIGHT after I posted. Lol.
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Old Apr 05, 2007, 02:50 AM // 02:50   #164
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About Soul Reaping: Every 5 seconds is too much, maybe every 3.

Also: It's true developers shouldn't "nerf" something because is affecting PvP only, making a "colateral damage" to PvE.
Quote:
Originally Posted by Gaile Gray
...our continued observation of the Guild Wars ladder and tournament play....
That means PvP skills update, or even more specific: GvG skills update?
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Old Apr 05, 2007, 02:58 AM // 02:58   #165
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The Soul Reaping nerf was fine until you added that they will now receive more energy for deaths. At the very least, you would have to make soul reaping at least two to meet that promise. This is doubling the amount of energy given with soul reaping, and spirits are still going to give tons of energy. The 5 seconds isn't going to stop necros from abusing it. Why don't you just make things simple by not allowing necros to gain energy from spirits? I understand that minions are apart of the necro class, so soul reaping should still work on them. Besides, the only builds that give energy to necroes through spirits are all incredibly imbalanced. Spirits are not part of the class and should therefore not give any energy to necroes. The current nerf is in no way going to aid the fight against these overpowered builds. Hopefully after you test, you'll have enough sense to remove energy gain from spirits altogether.
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Old Apr 05, 2007, 02:59 AM // 02:59   #166
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Quote:
Originally Posted by Gaile Gray
Lightning Reflexes: decreased recharge time to 30 seconds.
This is very good buff for the ranger.The fact that this skill can be used as either an attack buff with no penalty (A La Tiger's Fury) or as a decent defense skill to deal with pesky warrior and sins make it good already.

Being reduced from 45 sec recharge to 30 sec recharge = awesomeness.

WHY are people posting that SR now gives you double the energy amount?

Quote:
Originally Posted by Gaile Gray
* Soul Reaping: now only provides Energy at a maximum rate of once every 5 seconds.

Soul Reaping's synergy with Spirits and minions opened up a lot of builds that simply never ran out of power. Spirits still provide half Energy, and with Soul Reaping's Energy gain limited, a player death will now provide more net Energy, which we believe will help Soul Reaping get closer to its intended function.

^ where???

Last edited by Skyros; Apr 05, 2007 at 03:04 AM // 03:04..
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Old Apr 05, 2007, 03:00 AM // 03:00   #167
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Overall good. Lol @ QQ about Soul Reaping. It needed to be fixed, not convinced it has been fixed, but we'll see.

RE: wanting examples of soul reaping abuse: see about half of the CT tourney games... especially the ones on Jade ^^.



What happened to the nerf on Jade?! at least take it out of circulation while its so blatantly broken.



BoA still needs to be fixed since its a draw-backless IAS for the sin, unspeced aswell. Shadow Prison is fine now, the only nerf is maybe half distance =S saying too much.

Recall, good fix. Although a bit confusing maybe.



Say hello to the Balth Dervish, your all new shiney RaO, with 4 en regen... -.-
Finally, stop QQing about SR, try it out first, although just 0-1 from spirits half from minons would be fine.

Still half from minions would still have most PvE players crying... suck it up, it needed to be fixed like the AoE update... remember that?
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Old Apr 05, 2007, 03:07 AM // 03:07   #168
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Quote:
Originally Posted by Konran
The Soul Reaping nerf was fine until you added that they will now receive more energy for deaths. At the very least, you would have to make soul reaping at least two to meet that promise. This is doubling the amount of energy given with soul reaping, and spirits are still going to give tons of energy. The 5 seconds isn't going to stop necros from abusing it. Why don't you just make things simple by not allowing necros to gain energy from spirits? I understand that minions are apart of the necro class, so soul reaping should still work on them. Besides, the only builds that give energy to necroes through spirits are all incredibly imbalanced. Spirits are not part of the class and should therefore not give any energy to necroes. The current nerf is in no way going to aid the fight against these overpowered builds. Hopefully after you test, you'll have enough sense to remove energy gain from spirits altogether.

EVERYBODY is misreading that line. What it says is, you will still get more energy from deaths of players RELATIVE to spirits (which is how it currently is).

Also, to the guy LOL about Shield up requiring a shield, it used over a year ago, that's what that guy is talking about.

Spirit of failure and prince of failure are nice when stacked with each other, blindness, wards, or other skills that cause attacks to not hit. For example, spirit of failure + ineptitude allows an illusion mesmer to have basically unlimited energy (so long as the enemy is stupid enough to keep attacking through it (read AB and RA rangers and warriors and ai monesters).

Anyway, I'd like to say that we should all try to keep the flame baiting down and avoid total chaos here.
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Old Apr 05, 2007, 03:08 AM // 03:08   #169
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ok i got it, i know now how they're going to buff mesmers - 1st they nerf them to the point that wanding opponents will be more useful than using mesmer skills, and then they unnerf 2-3 skills
why nerf soul reaping tho?
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Old Apr 05, 2007, 03:15 AM // 03:15   #170
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Just wished they did something more on the Paragon. They nerfed Shields Up, making paragons even stronger, gg. I already see dozens of HA groups that are 5-6 paragons, now I'm gonna see even more people running this. I like the Soul Reaping nerf, although I wished they would have just made it so spirits don't give energy. Nothing was wrong with soul reaping til ritualists came to the game. Cry more plz PvE players, the game is called Guild Wars, not PvE Land, GW:EN and GW2 are for you. Now let me have my skill balancing and fixed PvP.
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Old Apr 05, 2007, 03:16 AM // 03:16   #171
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Default About Brutal Weapon...

It was meant to match the elemental conjuring spells, but this buff might give them a bit of a boost compared to the conjure frost/flame/lightning, because to use those you're required to use a weapon with the respective mod ( flame/icy/lightining ) and with brutal weapon you dont have to meet that requirement, letting you use a vampiric weapon wich would be slighty better.
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Old Apr 05, 2007, 03:21 AM // 03:21   #172
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I hate nerfs
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Old Apr 05, 2007, 03:22 AM // 03:22   #173
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I wont quote his post again to make more fun of it...But I'll just note that all the skills he said he rarely sees are staples on teams in GvG right now.

Especially Spirit of Failure, which is insane E-management for a MoR Mesmer right now. Even trying it on a Mesmers bar in a non-hex team often leads to the caster getting 2-3 energy gains off it or wasting the opponent's hex removal getting rid of it. When it is stacked with price of failure, blah blah blah, yea...
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Old Apr 05, 2007, 03:24 AM // 03:24   #174
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Quote:
That means PvP skills update, or even more specific: GvG skills update?
It means GvG/HA, which is where most of the skill balances come from.
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Old Apr 05, 2007, 03:29 AM // 03:29   #175
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They nerf Shield's Up but buff the Para's skills. GG. We are going to see more Para spike in HA now.
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Old Apr 05, 2007, 03:29 AM // 03:29   #176
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Quote:
Originally Posted by mafia cyborg
finally a nerf to GoLE!!! that was just cheap, skilles ,brainless emanagement!

ether signet recharge now 45 sec? it may make it a little too good....
it may become the new GoLE.

i was convinced Spiritual Pain would return to be an aoe skill. ( 30% nerf to its damage was more than enough).
its just sad that the only aoe spell a mesmer has is esurge and its an elite....maybe they should de-elite it.
It was only nerfed to non-elems. Slight, slight buffs to elems, but not really, since there's very few spells that cost > 15 energy
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Old Apr 05, 2007, 03:30 AM // 03:30   #177
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my god.

Asupicious incantation now doesnt disable itself?

Auspicious incantation -> Aegis = no point in changing GoLE. Now you actually GAIN energy from casting Aegis.

Auspicious on elementalists is going to be even more insane. You can pump out a rodgorts every 25 seconds and get energy back.
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Old Apr 05, 2007, 03:31 AM // 03:31   #178
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I am still kind of surprised they have yet to touch Searing Flames yet with all these nerfs.
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Old Apr 05, 2007, 03:37 AM // 03:37   #179
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Quote:
Originally Posted by sindex
I am still kind of surprised they have yet to touch Searing Flames yet with all these nerfs.
SF is the only good thing to happen to an Elem in practically 2 years. It's the only worthwhile fire elite (mind blast and mind burn are OK, but what is the point of having a spiking fire elite? defeats the purpose of going fire). The reason that most ele's use it isn't necessarily because it's overpowered, but because the other lines are significantly underpowered and lacking good elites.
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Old Apr 05, 2007, 03:38 AM // 03:38   #180
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Quote:
Originally Posted by Does-it-Matter
For the love of...

Ok, before this thread gets derailed by thirty people all saying the same thing because they apparently didn't read the previous people saying the same complaint. Here's your answer.

# of skills that cause blind: 20 across six Professions
# of skills that block attacks: 39 across nine Professions
Hell even... # of skills that cause KD: 57 skills across nine Professions
as well as the Pacifism-like skills.

There you go. Any one of those skills will kill an assassin's chain, and many of them are spam-able.

On behalf of all assassins everywhere... I apologize that we are doing what we were created to do.
Ok, before this thread gets derailed by You saying the useless thing because you have never play sin before or you are playing BoA sins too much.
Quote:
# of skills that cause blind: 20 across six Professions
# of skills that block attacks: 39 across nine Professions
Hell even... # of skills that cause KD: 57 skills across nine Professions
as well as the Pacifism-like skills.
Do you know all the thing u just say is above also have effect on Ranger, Warrior, Parragon and Dervish too?

Here's your answer.
Did you even ever know why people asked for the nerf of BoA sins, because it is a super powerful spike build with a energy management and spawn able build and because of this build is too good. And i haven't compare Black-line to the Golden-line. The Golden-line is too weak and Anet only managed to buff one skill of the Golden-line within 3 balance-updates. Can you tell me how do i use this skill [skill]Way of the Fox[/skill] to make it just a little bit useful as [skill]Expose Defenses[/skill]?

And my last question to you is , Do you ever Play Assassin before?
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